Big Walk Voice Volume - v1.2.0
==============================

Adds separate volume sliders for player voice chat, environment audio and music
to Big Walk's own Audio settings screen. The stock game only has a single master
volume slider.

This is a CLIENT-SIDE mod. It only changes what YOU hear. It does not affect
other players, does not touch save files, and does not modify any game files.
Big Walk has no anti-cheat, so this is safe to use online.


INSTALL
-------
1. Find your Big Walk folder:
   Steam -> right-click Big Walk -> Manage -> Browse local files

   It's the folder containing "Big Walk.exe".

2. Extract EVERYTHING from this zip directly into that folder.
   You should end up with "winhttp.dll" and a "BepInEx" folder sitting right
   next to "Big Walk.exe".

3. Launch Big Walk normally from Steam. Nothing else to do.

   IMPORTANT: The FIRST launch takes a few extra minutes and may look frozen
   on a black screen. It's generating mod support files. Let it finish. Every
   launch after that is normal speed.


USING IT
--------
In game: Settings -> Audio. Below the stock "Volume" slider you'll find:

  PLAYER VOICE   - how loud other players' voice chat is
  ENVIRONMENT    - ambience, footsteps, foliage, props, impacts, etc.
  MUSIC          - music only

The Audio list is now scrollable - use the MOUSE WHEEL to reach the options
further down.

Press F1 in game to open the full config menu, which has a few extra options
(UI volume, an "All Voice" slider that also covers walkie-talkies and megaphones,
and toggles for the in-game sliders themselves).

Settings are saved to:
  BepInEx\config\com.cdschmidt.bigwalk.voicevolume.cfg


NOTES
-----
- PLAYER VOICE only takes effect once you're actually in a session with other
  players. In the main menu there's no voice chat to adjust yet.
- Your settings live in the BepInEx config file, not in Big Walk's own save.
  They persist across restarts, but they won't sync to another PC.


UNINSTALL
---------
Delete these from the Big Walk folder:

  winhttp.dll
  doorstop_config.ini
  .doorstop_version
  changelog.txt
  BepInEx\
  dotnet\

The game goes back to completely stock. Nothing else was ever modified.


TROUBLESHOOTING
---------------
Nothing happens / no new sliders:
  - Make sure winhttp.dll is next to "Big Walk.exe", not in a subfolder.
  - Check BepInEx\LogOutput.log. It should contain a line like
    "Added 3 native audio sliders to 'Audio'".

Game won't start:
  - Delete the BepInEx\interop and BepInEx\cache folders and launch again.


CREDITS
-------
Built on BepInEx 6 (IL2CPP) and BepInEx ConfigurationManager, both used under
their own licenses. See BepInEx\plugins\ConfigurationManager\LICENSE.
